Monday, 19 October 2009

Caveman Update

Hi fowks


It looks set to be another busy week, going to be working alot more on the game we have to produce. I have been focusing more on the level design and environmental art at this point but really need to draft up some concept sketches for buuildings and other assets.



I also spent some of my weekend modelling and rigging the caveman character for 3D Character animation.


Thanks


Mike

Friday, 16 October 2009

The caveman


Hello fowks

Some of you may know that i have recently taken up the M prof at abertay university. During this semester we students will focus on 5 modules each with specific criteria. We also have the option to choose 2 of these modules ourselves. I chose character animation, a module involving character rigging and animation and dramatic dynamics (environment design).

Being as i have only recently started this module i haven't had altogether too much time to gather my thoughts regarding modules. Working at college seems to be slowing the progress of my studies. However, only one more week left and then I'm free to dive head first into the university life once more, albeit at a higher level than before.

Anyway Ive posted a concept of the caveman character i want to model, rig and animate this semester below, Keep posted for more updates.

Mike







Tuesday, 15 September 2009

honours modelling and animation

Below is a link to a video that demonstrates some of the work i created for my honours project.

http://www.youtube.com/watch?v=g3DzZu19264

I was in charge of rigging and texturing characters as well as developing, modelling and texturing environmental models and props, I also animated and composed these as well as some other shots.

The main characters where modelled by Vykintas Kaszdailis, however i had to do some polygonal cleanup (removing tris, ngons and topological problems).

Dare To Be Digital 2009.























The tasks I was in charge of in team butterflyers include;
modelling, rigging, and unwrapping the characters, unwrapping environmental objects, cleaning up the teams models to reduce polycounts, scripting textures (laser beam, box glows) and creating props and collectibles.

http://www.youtube.com/watch?v=bSQiX_cTDm8

http://www.youtube.com/watch?v=1pSAcGiqnyg&feature=channel

http://www.youtube.com/watch?v=qfXe0Fc2vl0&feature=channel

The videos above demonstrate some of this work however there were a few other characters such as DR Shockalot, Professor Adams, the kleine scope etc that i have left out of this post.

Later on during the ten week development, i was put in charge of ordering badges and other promotional gear.

The link to our teams trailer can be found below.

http://www.youtube.com/watch?v=hU_nhQpyaJE

Note:

The character entitled winston 2 and every character created for dare 2009 (apart from winston 1) was textured by Andrew Macdonald.

Friday, 11 September 2009

Wacom :D

Just got a new wacom and couldn't wait to start drawing. I came up with this concept to demonstrate to my students the necessity for reference when generating their own 3D models.

All in all its a start at sketching with photoshop but i shall keep at it. :)

Mike

Thursday, 6 August 2009

Dare to be digital 2009

Hi all

Just a quick blog to mention we have our dare to be digital trailer online.
Use the link below to take you directly to the YouTube page


Dare to be Digital 2009

or alternatively search for

"dare to be digital 2009 shrunk"

Thanks

Mike

Wednesday, 6 May 2009

Fishy Science: Animation

Hi people.

Here is the latest animatic. Ill be rendering out the shots as of tonight :)