Monday 2 March 2009

Rigging

Hi.

Right I've been spending the last couple of day's rigging up the human character for the animation. this includes blend shapes painting weights and all the lovely bits and bobs associated with it. I sped up the process by using a Mel script called Rigomatic. This helped a lot with the back and legs. However I rigged the rest myself for better control.

I've found I have achieved a better understanding of Maya going through this process even though the program often insists on playing up.

Any way enough waffle here's an image of the human posed.


Mike

:)

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